Axis Unit Outline

 
Headquarters  (F1)
Pioneers (P) (2-Pop) Manpower Ammo Fuel Inf LV Arm Bldg
120 0 0 1 0 0 0
Add Flamethrower (F) 0 50 0 1+2 0 0 0+3
Add Mine Detector (M) 0 35 0
Engineer Abilities
Repair (E)
Salvage Wrecks (S) (Recover ammo.)
Cut Barbed Wire (C) (Requires skirmish phase.)
Use Medical Kit (K) 0 35 0 (Requires battle phase. Heals squad.)
Build Defenses (B)
Observation Post (P) 200 0 0
Lay Mines (M) 0 25 @ 0
Lay Barbed Wire (W)
Lay Sandbags (S)
Build Tank Traps (T)
Build Flak 36 AT/AA (F) 400 0 75 6 8 8 6
(Requires Defensive Command Pts.)
Build Bunker (B) 150 0 0
Build Goliath (G) 0 125 0 9 9 9 9
Detonate (D)
MG42 MG (M) 0 50 0 (Only one of these three upgrades can be used per bunker.)
Aid Station (A) 0 50 0
Repair Station (R) 0 50 0
Rally Point (Y)
Build Base Facility (V)
Wehrmact Quarters (W) 220 0 15
Krieg Barracks (B) 220 0 25 (Requires skirmish phase.)
Sturm Armory (S) 240 0 35 (Requires assault phase.)
Panzer Command (P) 260 0 65 (Requires battle phase.)
KampKraft Centre (K) 100 0 15
Escalate to Skirmish Phase (E) 200 0 35
Escalate to Assault Phase (E) 200 0 50
Escalate to Battle Phase (E) 200 0 65

 

Wehrmact Quarters (F2) Manpower Ammo Fuel Inf LV Arm Bldg
220 0 15
Volksgrenadiers (V) (5-Pop) 280 0 0 2 0 0 0
Add MP40 Sub-MG 0 50 0 2+5 0 0 0
(Requires skirmish phase.)
Fire Panzerfaust (P) 0 50 0 (Requires skirmish phase.)
Use Medical Kit (K) 0 35 0 (Requires battle phase.)
Assault Grenades (S) 0 50 0 (Requires Blitzkreig Doctrine Pts.)
Motorcycle (M)  (2-Pop) 180 0 0 2 0 0 0
MG42 Heavy MG (H) (3-Pop) 260 0 0 6 0 0 0
Use Med Kit (K) 0 35 0 Requires battle phase.)
Sniper (S) (4-Pop) 340 0 0 9 0 0 0
Camouflage (C)
Hold Fire (F)
Use Med Kit (K) 0 35 0 (Requires battle phase.)
Defensive Bombardment (B) 0 125 0 (Requires registered artillery.)
Set Rally Point (Y)

 

Krieg Barracks (F3) (Skirmish) Manpower Ammo Fuel Inf LV Arm Bldg
220 0 25
SDKtz 251 Halftrack (H) (4-Pop) 220 0 20 0 0 0 0
Machine Gun Crewed 0+6 0 0 0
Add Flame Thrower (F) 0 100 0 0+12 0 0 0+8
(Requires assault phase.)
Add Rocket Launchers (S) 0 150 0 0+3 0+8 0+8 0+7
(Requires battle phase.)
Grenadiers (G) (4-Pop) 300 0 0 3 0 0 0
Build Defenses (B)
Barbed Wire (W)
Sand Bags (S)
Throw Grenade (N) 0 25 0
Use Med Kit (K) 0 35 0 (Requires battle phase.)
Assault Grenades (S) 0 50 0 (Requires Blitzkrieg Doctrine Pts.)
Add Panzershreck (P) 0 75 0 3 0+3 0+3 0+3
Add LMG 0 75 0 3+2 0 0 0
(Requires assault phase.)
(Can add one Panzershreck and one LMG, or add two of one upgrade option.)  
Mortar Team (M) (3-Pop) 270 0 0 6 2 0 2
Bombardment (B)
Smoke (S) (Requires assault phase.)
PAK 38 AT Gun (3-Pop) 310 0 0 1 8 8 4
Camouflage (C)
Use Med Kit (K) 0 35 0 (Requires battle phase.)
Defensive Bombardment (B) 0 125 0 (Requires registered artillery.)
Set Rally Point (Y)

 

Sturm Armory (F4) (Assault) Manpower Ammo Fuel Inf LV Arm Bldg
240 0 35
Puma Armored Car (P) (4-Pop) 280 0 35 5 3 1 2
Add 50mm AT Gun (U) 0 75 0 5 3+3 1+3 2+1
Officer (L) (2-Pop) 260 0 0 1 0 0 0
Observed Fire (O)  0 150 0 (Requires battle phase.)
Supervision (S) (Decrease production time.)
Force retreat (F) 0 50 0 (Enemy infantry forced to retreat.)
Use Med Kit (K) 0 35 0 (Requires battle phase.)
Nebelwerfer (N) (5-Pop) 325 0 0 6 2 1 2
Barrage (B) 0 50 0
Use Med Kit (K) 0 35 0 (Requires battle phase.)
Stug IV (S) (4-Pop) 340 0 50 3 5 5 4
Veterancy upgrade 3+3 5 5 4
Defensive Bombardment (B) 0 125 0 (Requires registered artillery.)
Set Rally Point (Y)

 

Panzer Command (F5) (Battle) Manpower Ammo Fuel Inf LV Arm Bldg
260 0 65
Knights Cross Holders (K) (6-Pop) 390 0 0 6 0 0 0
Use Medical Kit (K) 0 35 0
Assault Grenades (S) 0 50 0 (Requires Blitzkrieg Doctrine Pts.)
Ostwind Flak Panzer (O) (8-Pop) 410 0 40 7 4 1 2
Panzer IV (Z) (8-Pop) 410 0 80 5 5 5 4
Veterancy upgrade 5+3 5 5 4
Panther (P) (12-Pop) 640 0 140 2 9 9 5
Veterancy upgrade 2+3 9 9 5
Defensive Bombardment (B) 0 125 0 (Requires registered artillery.)
Set Rally Point (Y)

 

KampKraft Centre (F6) Manpower Ammo Fuel
100 0 30
Veteran Infantry Squads (I) 100 0 80
Veteran Support Squads (S) 100 0 80
Veteran Vehicles Crews (V) 100 0 80
Veteran Tanks Crews (T) 100 0 80
Crack Infantry Squads (I) 300 0 50
Crack Support Squads (S) 300 0 50
Crack Vehicles Crews (V) 300 0 50
Crack Tanks Crews (T) 300 0 50 (Most armor gets MG: +3 infantry.)
Elite Infantry Squads (I) 300 50
Elite Support Squads (S) 300 50
Elite Vehicle Crews (V) 300 50
Elite Tank Crews (T) 300 50 (Most armor gets side skirts.)
Defensive Bombardment (B) 0 125 0

 

Defensive Doctrine
Artillery Support Command Points Manpower Ammo Fuel Inf LV Arm Bldg
For the Fatherland 1 (Defensive bonus in controlled territory.)
Use propaganda 0 45 0 (Lasts 30 secs.)
Fortify the Perimeter 1 (Upgrade base facilities with defenses. Reinforce at bunkers.)
Flak 36 88mm AT/AA Gun 3 (Flak 36 gun available.)
Build Flak 36 Gun (11-Pop) (B-F) 400 0 75 6 8 8 6
Base Defenses
Advanced Warning 1 (Increase visual range of captured points.)
Registered Artillery 2 (Call in bombardment of threatened structures and secured points.)
Call Artillery strike (B) 0 125 0
Rocket Artillery 2 (Can be used in revealed areas only.)
Call in Rocket Attack  0 250 0

 

BlitzKrieg Doctrine
Stormtrooper Command Points Manpower Ammo Fuel Inf LV Arm Bldg
Infantry Assault Team 2 (Stormtroopers available.)
Deploy Stormtroopers (8-Pop) 400 0 0 3 0 0 0
Camouflage (C)
Throw Bundled Grenade (N) 0 40 0
Assault Grenade (S) 0 50 0
Add Panzerschreck (P) 0 75 0 3 0+3 0+3 0+3
Add MP44 Assault Rifle (U) 0 75 0 3+2 0 0 0
(Requires assault phase.)
(Room for two weapon additions.  Can double up on the above or get one of each.)
Urban Assault Team 3 (StuH 42 armored howitzer and Stormtroopers.)
Deploy Urban Assault Team (12-Pop) 700 0 0
StuH 42 5 3 2 5
Veterancy Upgrade 5+3 3 2 5
Stormtroopers (See above for stormtrooper details.)
Armor Assault Force 3 (Tiger and Stormtroopers.)
Deploy Assault Force (22-Pop) 1000 0 0
Tiger Tank 9 9 9 6
Stormtroopers (See above for Stormtrooper details.)
Assault
Assault Grenadiers 1 (Infantry assaults targets with grenade attacks.)
Assault with Grenades (S) 0 50 0
Resource Blitz 2 (Manpower bonus in exchange for freezing economy of a while.)
Manpower Blitz  0 200 0 (Receive 900 manpower, but manpower rate at 50% for 3 mins.  Maybe all economy at 50%?)
Blitzkrieg Assault 3 (Infantry and vehicles attack with speed and overwhelming force.)
Blitz 0 150 0 (Lasts for 30 secs.)

 

Terror Doctrine
Hero Support Command Points Manpower Ammo Fuel Inf LV Arm Bldg
Zeal 1 (Infantry fight more fiercely as they take loses.)
Firestorm 2 (Off-map artillery bombardment.)
Call in Artillery Attack 0 200 0 (Can only target revealed areas.)
Tiger Ace 5 (Veteran Tiger tank.)
Call in Tiger Tank (16-Pop) 1000 0 0
Propoganda
Inspired Assault 1 (Troops attack with inspired intensity, without regard for safety.)
Activate Inspired Assault 0 50 0 (In effect for 30 seconds.)
Propoganda 3 (Demoralize the enemy and cause their retreat.)
Activate Propaganda 0 100 0 (Target revealed areas, only.)
V1 Rocket  4 (V1 rocket available.)
Call in V1 Attack  0 350 0 (Target revealed areas, only.)

 

Common Keyboard Shortcuts for Units
Attack Move A
Ground Attack G (Only some units have this ability.)
Halt H
Retreat T
Reinforce R (Need to be near Headquarters, Barracks, or Half-Track.  Manpower cost varies with unit.)
Unload U (Orders units to exit building or vehicle.)
Upgrade Building to Barracks B Cost is 260 Manpower.  (Can produce pioneers, volksgrenadiers, grenadiers, Knight's Cross holders, heavy machine gun squad, mortar squad, and Pak 38 AT gun.)
Set Rally Point for Facility Y
Multiple Unit Selection Shift Hold shift key while selecting units
Create Unit Group CTRL + Number After selecting unit or units, press Ctrl + Number key (1-0).  You can now press that number to select this group.
Cycle through Builders . Find idle builders.
Cycle through Infantry , Find idle infantry.
Cycle through Vehicles / Find idle vehicles.

 

Allied Unit Outline

Updated 3-13-07

(Based on update v1.5)

Sequoyah Computer