Axis Unit Outline
| Headquarters (F1) | ||||||||||||
| Pioneers (P) (2-Pop) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | |||||
| 120 | 0 | 0 | 1 | 0 | 0 | 0 | ||||||
| Add Flamethrower (F) | 0 | 50 | 0 | 1+2 | 0 | 0 | 0+3 | |||||
| Add Mine Detector (M) | 0 | 35 | 0 | |||||||||
| Engineer Abilities | ||||||||||||
| Repair (E) | ||||||||||||
| Salvage Wrecks (S) | (Recover ammo.) | |||||||||||
| Cut Barbed Wire (C) | (Requires skirmish phase.) | |||||||||||
| Use Medical Kit (K) | 0 | 35 | 0 | (Requires battle phase. Heals squad.) | ||||||||
| Build Defenses (B) | ||||||||||||
| Observation Post (P) | 200 | 0 | 0 | |||||||||
| Lay Mines (M) | 0 | 25 @ | 0 | |||||||||
| Lay Barbed Wire (W) | ||||||||||||
| Lay Sandbags (S) | ||||||||||||
| Build Tank Traps (T) | ||||||||||||
| Build Flak 36 AT/AA (F) | 400 | 0 | 75 | 6 | 8 | 8 | 6 | |||||
| (Requires Defensive Command Pts.) | ||||||||||||
| Build Bunker (B) | 150 | 0 | 0 | |||||||||
| Build Goliath (G) | 0 | 125 | 0 | 9 | 9 | 9 | 9 | |||||
| Detonate (D) | ||||||||||||
| MG42 MG (M) | 0 | 50 | 0 | (Only one of these three upgrades can be used per bunker.) | ||||||||
| Aid Station (A) | 0 | 50 | 0 | |||||||||
| Repair Station (R) | 0 | 50 | 0 | |||||||||
| Rally Point (Y) | ||||||||||||
| Build Base Facility (V) | ||||||||||||
| Wehrmact Quarters (W) | 220 | 0 | 15 | |||||||||
| Krieg Barracks (B) | 220 | 0 | 25 | (Requires skirmish phase.) | ||||||||
| Sturm Armory (S) | 240 | 0 | 35 | (Requires assault phase.) | ||||||||
| Panzer Command (P) | 260 | 0 | 65 | (Requires battle phase.) | ||||||||
| KampKraft Centre (K) | 100 | 0 | 15 | |||||||||
| Escalate to Skirmish Phase (E) | 200 | 0 | 35 | |||||||||
| Escalate to Assault Phase (E) | 200 | 0 | 50 | |||||||||
| Escalate to Battle Phase (E) | 200 | 0 | 65 | |||||||||
| Wehrmact Quarters (F2) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 220 | 0 | 15 | |||||||
| Volksgrenadiers (V) (5-Pop) | 280 | 0 | 0 | 2 | 0 | 0 | 0 | ||
| Add MP40 Sub-MG | 0 | 50 | 0 | 2+5 | 0 | 0 | 0 | ||
| (Requires skirmish phase.) | |||||||||
| Fire Panzerfaust (P) | 0 | 50 | 0 | (Requires skirmish phase.) | |||||
| Use Medical Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | |||||
| Assault Grenades (S) | 0 | 50 | 0 | (Requires Blitzkreig Doctrine Pts.) | |||||
| Motorcycle (M) (2-Pop) | 180 | 0 | 0 | 2 | 0 | 0 | 0 | ||
| MG42 Heavy MG (H) (3-Pop) | 260 | 0 | 0 | 6 | 0 | 0 | 0 | ||
| Use Med Kit (K) | 0 | 35 | 0 | Requires battle phase.) | |||||
| Sniper (S) (4-Pop) | 340 | 0 | 0 | 9 | 0 | 0 | 0 | ||
| Camouflage (C) | |||||||||
| Hold Fire (F) | |||||||||
| Use Med Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | |||||
| Defensive Bombardment (B) | 0 | 125 | 0 | (Requires registered artillery.) | |||||
| Set Rally Point (Y) | |||||||||
| Krieg Barracks (F3) (Skirmish) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | |||
| 220 | 0 | 25 | ||||||||
| SDKtz 251 Halftrack (H) (4-Pop) | 220 | 0 | 20 | 0 | 0 | 0 | 0 | |||
| Machine Gun Crewed | 0+6 | 0 | 0 | 0 | ||||||
| Add Flame Thrower (F) | 0 | 100 | 0 | 0+12 | 0 | 0 | 0+8 | |||
| (Requires assault phase.) | ||||||||||
| Add Rocket Launchers (S) | 0 | 150 | 0 | 0+3 | 0+8 | 0+8 | 0+7 | |||
| (Requires battle phase.) | ||||||||||
| Grenadiers (G) (4-Pop) | 300 | 0 | 0 | 3 | 0 | 0 | 0 | |||
| Build Defenses (B) | ||||||||||
| Barbed Wire (W) | ||||||||||
| Sand Bags (S) | ||||||||||
| Throw Grenade (N) | 0 | 25 | 0 | |||||||
| Use Med Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | ||||||
| Assault Grenades (S) | 0 | 50 | 0 | (Requires Blitzkrieg Doctrine Pts.) | ||||||
| Add Panzershreck (P) | 0 | 75 | 0 | 3 | 0+3 | 0+3 | 0+3 | |||
| Add LMG | 0 | 75 | 0 | 3+2 | 0 | 0 | 0 | |||
| (Requires assault phase.) | ||||||||||
| (Can add one Panzershreck and one LMG, or add two of one upgrade option.) | ||||||||||
| Mortar Team (M) (3-Pop) | 270 | 0 | 0 | 6 | 2 | 0 | 2 | |||
| Bombardment (B) | ||||||||||
| Smoke (S) | (Requires assault phase.) | |||||||||
| PAK 38 AT Gun (3-Pop) | 310 | 0 | 0 | 1 | 8 | 8 | 4 | |||
| Camouflage (C) | ||||||||||
| Use Med Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | ||||||
| Defensive Bombardment (B) | 0 | 125 | 0 | (Requires registered artillery.) | ||||||
| Set Rally Point (Y) | ||||||||||
| Sturm Armory (F4) (Assault) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 240 | 0 | 35 | |||||||
| Puma Armored Car (P) (4-Pop) | 280 | 0 | 35 | 5 | 3 | 1 | 2 | ||
| Add 50mm AT Gun (U) | 0 | 75 | 0 | 5 | 3+3 | 1+3 | 2+1 | ||
| Officer (L) (2-Pop) | 260 | 0 | 0 | 1 | 0 | 0 | 0 | ||
| Observed Fire (O) | 0 | 150 | 0 | (Requires battle phase.) | |||||
| Supervision (S) | (Decrease production time.) | ||||||||
| Force retreat (F) | 0 | 50 | 0 | (Enemy infantry forced to retreat.) | |||||
| Use Med Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | |||||
| Nebelwerfer (N) (5-Pop) | 325 | 0 | 0 | 6 | 2 | 1 | 2 | ||
| Barrage (B) | 0 | 50 | 0 | ||||||
| Use Med Kit (K) | 0 | 35 | 0 | (Requires battle phase.) | |||||
| Stug IV (S) (4-Pop) | 340 | 0 | 50 | 3 | 5 | 5 | 4 | ||
| Veterancy upgrade | 3+3 | 5 | 5 | 4 | |||||
| Defensive Bombardment (B) | 0 | 125 | 0 | (Requires registered artillery.) | |||||
| Set Rally Point (Y) | |||||||||
| Panzer Command (F5) (Battle) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 260 | 0 | 65 | |||||||
| Knights Cross Holders (K) (6-Pop) | 390 | 0 | 0 | 6 | 0 | 0 | 0 | ||
| Use Medical Kit (K) | 0 | 35 | 0 | ||||||
| Assault Grenades (S) | 0 | 50 | 0 | (Requires Blitzkrieg Doctrine Pts.) | |||||
| Ostwind Flak Panzer (O) (8-Pop) | 410 | 0 | 40 | 7 | 4 | 1 | 2 | ||
| Panzer IV (Z) (8-Pop) | 410 | 0 | 80 | 5 | 5 | 5 | 4 | ||
| Veterancy upgrade | 5+3 | 5 | 5 | 4 | |||||
| Panther (P) (12-Pop) | 640 | 0 | 140 | 2 | 9 | 9 | 5 | ||
| Veterancy upgrade | 2+3 | 9 | 9 | 5 | |||||
| Defensive Bombardment (B) | 0 | 125 | 0 | (Requires registered artillery.) | |||||
| Set Rally Point (Y) | |||||||||
| KampKraft Centre (F6) | Manpower | Ammo | Fuel | ||
| 100 | 0 | 30 | |||
| Veteran Infantry Squads (I) | 100 | 0 | 80 | ||
| Veteran Support Squads (S) | 100 | 0 | 80 | ||
| Veteran Vehicles Crews (V) | 100 | 0 | 80 | ||
| Veteran Tanks Crews (T) | 100 | 0 | 80 | ||
| Crack Infantry Squads (I) | 300 | 0 | 50 | ||
| Crack Support Squads (S) | 300 | 0 | 50 | ||
| Crack Vehicles Crews (V) | 300 | 0 | 50 | ||
| Crack Tanks Crews (T) | 300 | 0 | 50 | (Most armor gets MG: +3 infantry.) | |
| Elite Infantry Squads (I) | 300 | 50 | |||
| Elite Support Squads (S) | 300 | 50 | |||
| Elite Vehicle Crews (V) | 300 | 50 | |||
| Elite Tank Crews (T) | 300 | 50 | (Most armor gets side skirts.) | ||
| Defensive Bombardment (B) | 0 | 125 | 0 | ||
| Defensive Doctrine | ||||||||||||
| Artillery Support | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||||
| For the Fatherland | 1 | (Defensive bonus in controlled territory.) | ||||||||||
| Use propaganda | 0 | 45 | 0 | (Lasts 30 secs.) | ||||||||
| Fortify the Perimeter | 1 | (Upgrade base facilities with defenses. Reinforce at bunkers.) | ||||||||||
| Flak 36 88mm AT/AA Gun | 3 | (Flak 36 gun available.) | ||||||||||
| Build Flak 36 Gun (11-Pop) (B-F) | 400 | 0 | 75 | 6 | 8 | 8 | 6 | |||||
| Base Defenses | ||||||||||||
| Advanced Warning | 1 | (Increase visual range of captured points.) | ||||||||||
| Registered Artillery | 2 | (Call in bombardment of threatened structures and secured points.) | ||||||||||
| Call Artillery strike (B) | 0 | 125 | 0 | |||||||||
| Rocket Artillery | 2 | (Can be used in revealed areas only.) | ||||||||||
| Call in Rocket Attack | 0 | 250 | 0 | |||||||||
| BlitzKrieg Doctrine | |||||||||||||
| Stormtrooper | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | |||||
| Infantry Assault Team | 2 | (Stormtroopers available.) | |||||||||||
| Deploy Stormtroopers (8-Pop) | 400 | 0 | 0 | 3 | 0 | 0 | 0 | ||||||
| Camouflage (C) | |||||||||||||
| Throw Bundled Grenade (N) | 0 | 40 | 0 | ||||||||||
| Assault Grenade (S) | 0 | 50 | 0 | ||||||||||
| Add Panzerschreck (P) | 0 | 75 | 0 | 3 | 0+3 | 0+3 | 0+3 | ||||||
| Add MP44 Assault Rifle (U) | 0 | 75 | 0 | 3+2 | 0 | 0 | 0 | ||||||
| (Requires assault phase.) | |||||||||||||
| (Room for two weapon additions. Can double up on the above or get one of each.) | |||||||||||||
| Urban Assault Team | 3 | (StuH 42 armored howitzer and Stormtroopers.) | |||||||||||
| Deploy Urban Assault Team (12-Pop) | 700 | 0 | 0 | ||||||||||
| StuH 42 | 5 | 3 | 2 | 5 | |||||||||
| Veterancy Upgrade | 5+3 | 3 | 2 | 5 | |||||||||
| Stormtroopers | (See above for stormtrooper details.) | ||||||||||||
| Armor Assault Force | 3 | (Tiger and Stormtroopers.) | |||||||||||
| Deploy Assault Force (22-Pop) | 1000 | 0 | 0 | ||||||||||
| Tiger Tank | 9 | 9 | 9 | 6 | |||||||||
| Stormtroopers | (See above for Stormtrooper details.) | ||||||||||||
| Assault | |||||||||||||
| Assault Grenadiers | 1 | (Infantry assaults targets with grenade attacks.) | |||||||||||
| Assault with Grenades (S) | 0 | 50 | 0 | ||||||||||
| Resource Blitz | 2 | (Manpower bonus in exchange for freezing economy of a while.) | |||||||||||
| Manpower Blitz | 0 | 200 | 0 | (Receive 900 manpower, but manpower rate at 50% for 3 mins. Maybe all economy at 50%?) | |||||||||
| Blitzkrieg Assault | 3 | (Infantry and vehicles attack with speed and overwhelming force.) | |||||||||||
| Blitz | 0 | 150 | 0 | (Lasts for 30 secs.) | |||||||||
| Terror Doctrine | ||||||||||||
| Hero Support | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||||
| Zeal | 1 | (Infantry fight more fiercely as they take loses.) | ||||||||||
| Firestorm | 2 | (Off-map artillery bombardment.) | ||||||||||
| Call in Artillery Attack | 0 | 200 | 0 | (Can only target revealed areas.) | ||||||||
| Tiger Ace | 5 | (Veteran Tiger tank.) | ||||||||||
| Call in Tiger Tank (16-Pop) | 1000 | 0 | 0 | |||||||||
| Propoganda | ||||||||||||
| Inspired Assault | 1 | (Troops attack with inspired intensity, without regard for safety.) | ||||||||||
| Activate Inspired Assault | 0 | 50 | 0 | (In effect for 30 seconds.) | ||||||||
| Propoganda | 3 | (Demoralize the enemy and cause their retreat.) | ||||||||||
| Activate Propaganda | 0 | 100 | 0 | (Target revealed areas, only.) | ||||||||
| V1 Rocket | 4 | (V1 rocket available.) | ||||||||||
| Call in V1 Attack | 0 | 350 | 0 | (Target revealed areas, only.) | ||||||||
| Common Keyboard Shortcuts for Units | |||
| Attack Move | A | ||
| Ground Attack | G | (Only some units have this ability.) | |
| Halt | H | ||
| Retreat | T | ||
| Reinforce | R | (Need to be near Headquarters, Barracks, or Half-Track. Manpower cost varies with unit.) | |
| Unload | U | (Orders units to exit building or vehicle.) | |
| Upgrade Building to Barracks | B | Cost is 260 Manpower. (Can produce pioneers, volksgrenadiers, grenadiers, Knight's Cross holders, heavy machine gun squad, mortar squad, and Pak 38 AT gun.) | |
| Set Rally Point for Facility | Y | ||
| Multiple Unit Selection | Shift | Hold shift key while selecting units | |
| Create Unit Group | CTRL + Number | After selecting unit or units, press Ctrl + Number key (1-0). You can now press that number to select this group. | |
| Cycle through Builders | . | Find idle builders. | |
| Cycle through Infantry | , | Find idle infantry. | |
| Cycle through Vehicles | / | Find idle vehicles. | |
Updated 3-13-07
(Based on update v1.5)