Allies Unit Outline
| Headquarters (F1) | ||||||||||
| Engineers (E) (3-Pop) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | |||
| 140 | 0 | 0 | 1 | 0 | 0 | 0 | ||||
| Add Flamethrower (F) | 0 | 50 | 0 | 1+2 | 0 | 0 | 0+3 | |||
| Add Mine Detector (M) | 35 | |||||||||
| Research Wire-cutter (C) | 0 | 50 | 0 | |||||||
| Research Demolition (D) | 100 | 0 | 30 | |||||||
| Engineer Abilities | ||||||||||
| Repair (E) | ||||||||||
| Plant Demolition (D) | 0 | 50 | 0 | (Requires research) | ||||||
| Cut Barbed Wire (C) | (Requires Wire-cutters) | |||||||||
| Build Defenses (B) | ||||||||||
| Observation Post (P) | 200 | 0 | 0 | |||||||
| Machine Gun Nest (E) | 240 | 0 | 25 | |||||||
| Lay Mines (M) | 0 | 25 @ | 0 | |||||||
| Lay Barbed Wire (W) | ||||||||||
| Lay Sandbags (S) | ||||||||||
| Build Tank Traps (T) | ||||||||||
| Build Medic Station (N) | 150 | 0 | 0 | |||||||
| Build Howitzer (H) | 450 | 0 | 75 | 8 | 6 | 6 | 8 | |||
| (Requires Infantry Command Pts.) | ||||||||||
| Build Base Facility (V) | ||||||||||
| Barracks (B) | 160 | 0 | 15 | |||||||
| Weapon Support (W) | 180 | 0 | 15 | |||||||
| Supply Yard (S) | 100 | 0 | 50 | |||||||
| Motor Pool (M) | 240 | 0 | 45 | (Requires Supply Yard) | ||||||
| Tank Depot (T) | 350 | 0 | 90 | (Requires Supply Yard) | ||||||
| Triage Center (C) | 200 | 0 | 20 | (Heals nearby soldiers) | ||||||
| Barracks (F2) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 160 | 0 | 15 | |||||||
| Riflemen (R) (6-Pop) | 270 | 0 | 0 | 2 | 0 | 0 | 0 | ||
| Research Grenades (N) | 100 | 0 | 40 | ||||||
| Throw Grenade (N) | 0 | 25 | 0 | ||||||
| Research Sticky Bombs (S) | 80 | 0 | 25 | ||||||
| Throw Sticky Bomb (S) | 0 | 35 | 0 | ||||||
| Research BAR (B) | 200 | 0 | 60 | 2+2 | 0 | 0 | 0 | ||
| Suppression Fire (F) | 0 | 40 | 0 | (Requires BAR-LMG. Lasts 15 secs.) | |||||
| Riflemen Build Abilities (B) | |||||||||
| Observation Post (P) | 200 | 0 | 0 | ||||||
| Lay Mines (M)* | 0 | 25 @ | 0 | *These abilities available with selection of Defensive Operations from Infantry Company Commander options. | |||||
| Sand Bags (S)* | |||||||||
| Tank Traps (T)* | |||||||||
| Barbed Wire (W)* | |||||||||
| Jeep (J) (3-Pop) | 220 | 0 | 0 | 2 | 0 | 0 | 0 | ||
| Weapon Support Center (F3) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 180 | 0 | 15 | |||||||
| Heavy Machine Gun (H) (3-Pop) | 240 | 0 | 0 | 6 | 0 | 0 | 0 | ||
| Armor Piercing (P) | 0 | 35 | 0 | 6 | 0+? | 0 | 0 | ||
| (Lasts 19 seconds) | |||||||||
| Mortar Team (M) (3-Pop) | 280 | 0 | 0 | 6 | 2 | 0 | 2 | ||
| Bombardment (B) | |||||||||
| Smoke (S) | |||||||||
| Sniper (S) (4-Pop) | 340 | 0 | 0 | 9 | 0 | 0 | 0 | ||
| Camouflage (C) | |||||||||
| Hold Fire (F) | |||||||||
| Supply Yard (F6) | Manpower | Ammo | Fuel | ||
| 100 | 0 | 50 | |||
| Level 1 Production (U) | 160 | 0 | 80 | (Decreases upkeep of troops 25%) | |
| Level 2 Production (U) | 200 | 0 | 160 | (Decreases upkeep of troops another 25%) | |
| Motor Pool (F4) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 240 | 0 | 45 | |||||||
| Half-Track (H) (4-Pop) | 220 | 0 | 20 | 0 | 0 | 0 | 0 | ||
| With MG manned | 0 | 0 | 0 | 0+3 | 0 | 0 | 0 | ||
| Upgrade to Quad 50 cal. (U) | 0 | 100 | 0 | 0+7 | 0 | 0 | 0 | ||
| Armored Car (A) (4-Pop) | 280 | 0 | 30 | 1 | 3 | 1 | 2 | ||
| Add Armored Skirts (S) | 0 | 50 | 0 | ||||||
| Add 50 cal MG (U) | 0 | 75 | 0 | 1+3 | 3 | 1 | 2 | ||
| Lay Mines (M) | 0 | 50 @ | 0 | ||||||
| 57mm Anti-Tank (T) (3-Pop) | 280 | 0 | 0 | 1 | 8 | 8 | 5 | ||
| Armor Piercing (P) | 0 | 50 | 0 | 1 | 8+? | 8+? | 5+? | ||
| (Lasts 9 seconds) | |||||||||
| Tank Depot (F5) | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||
| 350 | 0 | 90 | |||||||
| M10 Tank Destroyer (M) (6-Pop) | 300 | 0 | 55 | 2 | 8 | 7 | 4 | ||
| M4 Sherman Tank (S) (8-Pop) | 420 | 0 | 90 | 5 | 5 | 5 | 4 | ||
| Add 50 cal MG (U) | 0 | 100 | 0 | 5+3* | 5 | 5 | 4 | ||
| Add Crab Mine Flail (C) | 0 | 75 | 0 | 5+3* | 5 | 5 | 4 | ||
| *50 cal and Crab are additive; so with both you get +6 vs Infantry | 5+6 | 5 | 5 | 4 | |||||
| Use Crab Anti-mine (M) | |||||||||
| Use Smoke Canisters (S) | |||||||||
| M4 Crocodile (C) (8-Pop) | 320 | 0 | 110 | 9 | 2 | 0 | 7 | ||
| Add Bulldozer Blade (B) | 0 | 75 | 0 | ||||||
| Use Bulldozer Blade (B) | |||||||||
| Research Smoke for Sherman (N) | 150 | 0 | 40 | ||||||
| Research 76mm Gun for Sherman (U) | 200 | 0 | 10 | 5 | 5+2 | 5+3 | 4 | ||
| Infantry Company Command | ||||||||||||
| Reinforcements | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||||
| Rapid Response | 1 | (Decrease build time for infantry and heavy weapon groups.) | ||||||||||
| Ranger Deployment | 2 | (You can call in Rangers.) | ||||||||||
| Deploy Rangers (6-Pop) | 400 | 0 | 0 | 3 | 0+4 | 0+4 | 0+4 | |||||
| Add Thompson SMG | 0 | 100 | 0 | 3+4 | 0+4 | 0+4 | 0+4 | |||||
| Off Map Combat Group | 4 | (You can call in a mixed combat group.) | ||||||||||
| Call in Reinforcements (12-Pop) | 800 | 0 | 0 | (Varying mix of vehicles and infantry.) | ||||||||
| Defensive | ||||||||||||
| Defensive Operations | 1 | (Riflemen can build defenses.) | ||||||||||
| Off-Map Artillery | 2 | (105mm strike is available.) | ||||||||||
| Call in howitzer strike | 0 | 200 | 0 | |||||||||
| Howitzer 105mm Artillery | 2 | (Engineers can deploy howitzer. Howitzers can't be moved once built. No cost per use.) | ||||||||||
| Build Howitzer (H) (11-Pop) | 450 | 0 | 75 | |||||||||
| Barrage (B) | 8 | 6 | 6 | 6 | ||||||||
| Airborne Company Command | |||||||||||||
| Air Drops | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | |||||
| Paratroopers | 2 | (You can deploy paratroopers to revealed areas.) | |||||||||||
| Deploy Paratroopers (6-Pop) | 375 | 0 | 0 | 3 | 0 | 0 | 0 | ||||||
| Add Recoilless Rifle | 0 | 125 | 0 | 3 | 0+4 | 0+4 | 0+4 | ||||||
| Throw Satchel Charge (S) | 0 | 75 | 0 | ||||||||||
| Throw Grenade (N) | 0 | 25 | 0 | ||||||||||
| Fire up (F) | |||||||||||||
| Build Menu (B) | |||||||||||||
| Build Observation Post (P) | 200 | 0 | 0 | ||||||||||
| Anti-Tank Gun | 2 | (You can deploy anti-tank gun to revealed areas.) | |||||||||||
| Deploy Anti-tank Gun (3-Pop) | 320 | 0 | 0 | 1 | 8 | 8 | 5 | ||||||
| Armor Piercing (P) | 0 | 50 | 0 | +? | |||||||||
| Air-dropped Supplies | 2 | (Mixed drop of ammo, fuel, and hvy weapons to revealed areas.) | |||||||||||
| Call in supplies | 0 | 0 | 0 | (No cost; 3 min. to repeat.) | |||||||||
| Air Support | |||||||||||||
| Air Recon | 1 | (Scout plane available to reveal map areas.) | |||||||||||
| Fly reconnaissance | 0 | 50 | 0 | ||||||||||
| Strafing run available | 2 | (P-57 strafing attack) | |||||||||||
| Strafe | 0 | 150 | 0 | ||||||||||
| Bombing run available | 3 | (P-57 bomb attack.) | |||||||||||
| Bombs away | 0 | 250 | 0 | ||||||||||
| Armor Company Command | ||||||||||||
| Armored Support | Command Points | Manpower | Ammo | Fuel | Inf | LV | Arm | Bldg | ||||
| Fast Deployment | 1 | (Vehicle and tank production time is reduced.) | ||||||||||
| Field Repairs | 2 | (Crews repair vehicle damage when activated.) | ||||||||||
| Activate Field Repairs | 0 | 200 | 0 | (Lasts 20 seconds) | ||||||||
| Pershing M26 Heavy Tank | 4 | (Pershing reinforcement available. Drives over tank traps.) | ||||||||||
| Call in Pershing Tank (14-Pop) | 900 | 0 | 0 | 8 | 8 | 8 | 8 | |||||
| Logistics | ||||||||||||
| Raid | 2 | (Light vehicles can capture territory.) | ||||||||||
| Allied War Machine | 2 | (Tank loses replaced at headquarters when activated.) | ||||||||||
| Activate Operation Phoenix | 0 | 250 | 0 | (In effect for ~45 seconds.) | ||||||||
| Calliope Rocket Launcher | 2 | (Sherman with T34 rocket launcher available. No main gun.) | ||||||||||
| Deploy Calliope Tank (10-Pop) | 560 | 0 | 0 | 5 | 5 | 5 | 4 | |||||
| Rocket Barrage (B) | 0 | 0 | 0 | (Recharge: 105 seconds) | ||||||||
| Fire Smoke Canisters (S) | 0 | 50 | 0 | (If available) | ||||||||
| Common Keyboard Shortcuts for Units | |||
| Attack Move | A | ||
| Ground Attack | G | (Only some units have this ability.) | |
| Halt | H | ||
| Retreat | T | ||
| Reinforce | R | (Need to be near Headquarters, Barracks, or Half-Track. Manpower cost varies with unit.) | |
| Unload | U | (Orders units to exit building or vehicle.) | |
| Upgrade Building to Barracks | B | Cost is 260 Manpower. (Can produce engineers, riflemen, Hvy MG crew, mortar crew, and anti-tank gun crew.) | |
| Set Rally Point for Facility | Y | ||
| Multiple Unit Selection | Shift | Hold shift key while selecting units | |
| Create Unit Group | CTRL + Number | After selecting unit or units, press Ctrl + Number key (1-0). You can now press that number to select this group. | |
| Cycle through Builders | . | Find idle builders. | |
| Cycle through Infantry | , | Find idle infantry. | |
| Cycle through Vehicles | / | Find idle vehicles. | |
Updated 3-13-07
(Based on update to v1.5 patch)