Allies Unit Outline

 
Headquarters  (F1)
Engineers (E) (3-Pop) Manpower Ammo Fuel Inf LV Arm Bldg
140 0 0 1 0 0 0
Add Flamethrower (F) 0 50 0 1+2 0 0 0+3
Add Mine Detector (M) 35
Research Wire-cutter (C) 0 50 0
Research Demolition (D) 100 0 30
Engineer Abilities
Repair (E)
Plant Demolition (D) 0 50 0 (Requires research)
Cut Barbed Wire (C) (Requires Wire-cutters)
Build Defenses (B)
Observation Post (P) 200 0 0
Machine Gun Nest (E) 240 0 25
Lay Mines (M) 0 25 @ 0
Lay Barbed Wire (W)
Lay Sandbags (S)
Build Tank Traps (T)
Build Medic Station (N) 150 0 0
Build Howitzer (H) 450 0 75 8 6 6 8
(Requires Infantry Command Pts.)
Build Base Facility (V)
Barracks (B) 160 0 15
Weapon Support (W) 180 0 15
Supply Yard (S) 100 0 50
Motor Pool (M) 240 0 45 (Requires Supply Yard)
Tank Depot (T) 350 0 90 (Requires Supply Yard)
Triage Center (C) 200 0 20 (Heals nearby soldiers)

 

Barracks (F2) Manpower Ammo Fuel Inf LV Arm Bldg
160 0 15
Riflemen (R) (6-Pop) 270 0 0 2 0 0 0
Research Grenades (N) 100 0 40
Throw Grenade (N) 0 25 0
Research Sticky Bombs (S) 80 0 25
Throw Sticky Bomb (S) 0 35 0
Research BAR (B) 200 0 60 2+2 0 0 0
Suppression Fire (F) 0 40 0 (Requires BAR-LMG.  Lasts 15 secs.)
Riflemen Build Abilities (B)
Observation Post (P) 200 0 0
Lay Mines (M)* 0 25 @ 0 *These abilities available with selection of Defensive Operations from Infantry Company Commander options.
Sand Bags (S)*
Tank Traps (T)*
Barbed Wire (W)*
Jeep (J)  (3-Pop) 220 0 0 2 0 0 0

 

Weapon Support Center (F3) Manpower Ammo Fuel Inf LV Arm Bldg
180 0 15
Heavy Machine Gun (H) (3-Pop) 240 0 0 6 0 0 0
Armor Piercing (P) 0 35 0 6 0+? 0 0
(Lasts 19 seconds)
Mortar Team (M) (3-Pop) 280 0 0 6 2 0 2
Bombardment (B)
Smoke (S)
Sniper (S) (4-Pop) 340 0 0 9 0 0 0
Camouflage (C)
Hold Fire (F)

 

Supply Yard (F6) Manpower Ammo Fuel
100 0 50
Level 1 Production (U) 160 0 80 (Decreases upkeep of troops 25%)
Level 2 Production (U) 200 0 160 (Decreases upkeep of troops another 25%)

 

Motor Pool (F4) Manpower Ammo Fuel Inf LV Arm Bldg
240 0 45
Half-Track (H) (4-Pop) 220 0 20 0 0 0 0
With MG manned 0 0 0 0+3 0 0 0
Upgrade to Quad 50 cal. (U) 0 100 0 0+7 0 0 0
Armored Car (A) (4-Pop) 280 0 30 1 3 1 2
Add Armored Skirts (S) 0 50 0
Add 50 cal MG (U) 0 75 0 1+3 3 1 2
Lay Mines (M) 0 50 @ 0
57mm Anti-Tank (T) (3-Pop) 280 0 0 1 8 8 5
Armor Piercing (P) 0 50 0 1 8+? 8+? 5+?
(Lasts 9 seconds)

 

Tank Depot (F5) Manpower Ammo Fuel Inf LV Arm Bldg
350 0 90
M10 Tank Destroyer (M) (6-Pop) 300 0 55 2 8 7 4
M4 Sherman Tank (S) (8-Pop) 420 0 90 5 5 5 4
Add 50 cal MG (U) 0 100 0 5+3* 5 5 4
Add Crab Mine Flail (C) 0 75 0 5+3* 5 5 4
*50 cal and Crab are additive; so with both you get +6 vs Infantry 5+6 5 5 4
Use Crab Anti-mine (M)
Use Smoke Canisters (S)
M4 Crocodile (C) (8-Pop) 320 0 110 9 2 0 7
Add Bulldozer Blade (B) 0 75 0
Use Bulldozer Blade (B)
Research Smoke for Sherman (N) 150 0 40
Research 76mm Gun for Sherman (U) 200 0 10 5 5+2 5+3 4

 

Infantry Company Command
Reinforcements Command Points Manpower Ammo Fuel Inf LV Arm Bldg
Rapid Response 1 (Decrease build time for infantry and heavy weapon groups.)
Ranger Deployment 2 (You can call in Rangers.)
Deploy Rangers (6-Pop) 400 0 0 3 0+4 0+4 0+4
Add Thompson SMG 0 100 0 3+4 0+4 0+4 0+4
Off Map Combat Group 4 (You can call in a mixed combat group.)
Call in Reinforcements (12-Pop) 800 0 0 (Varying mix of vehicles and infantry.)
Defensive
Defensive Operations 1 (Riflemen can build defenses.)
Off-Map Artillery 2 (105mm strike is available.)
Call in howitzer strike 0 200 0
Howitzer 105mm Artillery 2 (Engineers can deploy howitzer.  Howitzers can't be moved once built.  No cost per use.)
Build Howitzer (H) (11-Pop) 450 0 75
Barrage (B) 8 6 6 6

 

Airborne Company Command
Air Drops Command Points Manpower Ammo Fuel Inf LV Arm Bldg
Paratroopers 2 (You can deploy paratroopers to revealed areas.)
Deploy Paratroopers (6-Pop) 375 0 0 3 0 0 0
Add Recoilless Rifle 0 125 0 3 0+4 0+4 0+4
Throw Satchel Charge (S) 0 75 0
Throw Grenade (N) 0 25 0
Fire up (F)
Build Menu (B)
Build Observation Post (P) 200 0 0
Anti-Tank Gun 2 (You can deploy anti-tank gun to revealed areas.)
Deploy Anti-tank Gun (3-Pop) 320 0 0 1 8 8 5
Armor Piercing (P) 0 50 0 +?
Air-dropped Supplies 2 (Mixed drop of ammo, fuel, and hvy weapons to revealed areas.)
Call in supplies 0 0 0 (No cost; 3 min. to repeat.)
Air Support
Air Recon 1 (Scout plane available to reveal map areas.)
Fly reconnaissance  0 50 0
Strafing run available 2 (P-57 strafing attack)
Strafe 0 150 0
Bombing run available 3 (P-57 bomb attack.)
Bombs away 0 250 0

 

Armor Company Command
Armored Support Command Points Manpower Ammo Fuel Inf LV Arm Bldg
Fast Deployment 1 (Vehicle and tank production time is reduced.)
Field Repairs 2 (Crews repair vehicle damage when activated.)
Activate Field Repairs 0 200 0 (Lasts 20 seconds)
Pershing M26 Heavy Tank 4 (Pershing reinforcement available.  Drives over tank traps.)
Call in Pershing Tank (14-Pop) 900 0 0 8 8 8 8
Logistics
Raid 2 (Light vehicles can capture territory.)
Allied War Machine 2 (Tank loses replaced at headquarters when activated.)
Activate Operation Phoenix 0 250 0 (In effect for ~45 seconds.)
Calliope Rocket Launcher 2 (Sherman with T34 rocket launcher available.  No main gun.)
Deploy Calliope Tank (10-Pop) 560 0 0 5 5 5 4
Rocket Barrage (B) 0 0 0 (Recharge: 105 seconds)
Fire Smoke Canisters (S) 0 50 0 (If available)

 

Common Keyboard Shortcuts for Units
Attack Move A
Ground Attack G (Only some units have this ability.)
Halt H
Retreat T
Reinforce R (Need to be near Headquarters, Barracks, or Half-Track.  Manpower cost varies with unit.)
Unload U (Orders units to exit building or vehicle.)
Upgrade Building to Barracks B Cost is 260 Manpower.  (Can produce engineers, riflemen, Hvy MG crew, mortar crew, and anti-tank gun crew.)
Set Rally Point for Facility Y
Multiple Unit Selection Shift Hold shift key while selecting units
Create Unit Group CTRL + Number After selecting unit or units, press Ctrl + Number key (1-0).  You can now press that number to select this group.
Cycle through Builders . Find idle builders.
Cycle through Infantry , Find idle infantry.
Cycle through Vehicles / Find idle vehicles.

 

Axis Unit Outline

Updated 3-13-07

(Based on update to v1.5 patch)

Sequoyah Computer